Magic

From Winds Of Valen Wiki
Jump to navigation Jump to search

Magic is a combat skill in Winds of Valen. It features the use of wands and staves, each imbued with one of three elements, and is often paired with warding armour.

Magic

How to Train Magic

[edit | edit source]
  • Equip a wand or staff that requires the Magic skill.
  • Be in an Offensive stance (change this in the Stance tab, default hotkey: V).

Once a wand or staff is equipped, click on an enemy to attack. Magic weapons draw from an internal energy pool (recharged with Essence) rather than consuming ammo like arrows.

Benefits of Training

[edit | edit source]
  • Improves accuracy and damage dealt with Magic weapons.
  • Unlocks stronger wands and staves.

Experience

[edit | edit source]
  • 25% of the experience gained from damage dealt is also applied to Health.
  • Higher level enemies give more experience.

Elemental Effects

[edit | edit source]

Every wand and staff is tied to one of three elements, each with its own on-hit effect:

Element Effect
Fire Applies a Burn: deals a total of 15% of the hit's damage over time, decaying as it ticks. Staves apply a longer Burn duration than wands.
Ice Applies a Chilled effect that slows the target's movement speed; higher-tier weapons apply a stronger slow.
Lightning Builds Static Charges on the caster with each hit. At maximum charges, the next attack consumes them all to trigger an additional hit dealing 50% of the first hit's damage.

Wands & Staves

[edit | edit source]
Weapon Magic Level Attack Range Attack Speed Mystical Damage Element Power Energy Use
Beginner Wand 1 600 2 8 Fire 5 0.1
Fire Wand 1 600 2 12 Fire 10 0.25
Birch Fire Wand 10 600 2 20 Fire 20 1
Birch Ice Wand 10 600 2 20 Ice 20 1
Willow Fire Wand 20 600 2 35 Fire 40 2
Willow Ice Wand 20 600 2 35 Ice 40 2
Willow Lightning Wand 20 600 2 35 Lightning 40 2
Carved Fire Wand 30 600 2 50 Fire 60 3
Carved Ice Wand 30 600 2 50 Ice 60 3
Carved Lightning Wand 30 600 2 50 Lightning 60 3
Ornate Fire Staff 35 800 3 140 Fire 70 5

Wands and staves are charged with Essence rather than requiring ammunition. The Birch Ice Wand applies a 25% slow and the Willow Ice Wand a 30% slow on hit (the Carved Ice Wand's exact slow isn't confirmed yet). Ice and Lightning currently top out at the Carved tier; only Fire has a staff-tier weapon so far, dropped by Fire Lich.