Mining and Smithing

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Metallurgy, Mining, and Smithing Systems

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Gathering and refining metals forms the primary economic backbone of early to mid-game progression. Smelting and Smithing operations require different tool setups: smelting ore requires a nearby furnace, whereas smithing refined bars requires both an anvil and an equipped smithing hammer.

Tools

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Hammers and pickaxes cannot be crafted. Players can purchase a basic iron smithing hammer for 10g from Blacksmith Stalls, while high-tier tools like the Dwarven Smithing Hammer must be farmed from bosses. Mining is governed by Mining Power, which is compiled from equipped pickaxes, mining gear, active potions, and socketed Gems.

Pickaxe Tier Required Level Mining Power Buy Price Sell Price Sourcing Methods
Copper Pickaxe 1 10 0g 0g Default Starter / Mining Stall (Town 1)
Bronze Pickaxe 1 44 40g 28g Mining Stall (Town 1) / Drop: Skeleton Miner (5%)
Iron Pickaxe 10 122 40g 168g Mining Stall (Town 1)
Steel Pickaxe 20 259 60g 672g Mining Stall (Town 1)
Dwarven Pickaxe 30 50~ 2,000g - 5,000g 1,400g Drop: Bandit Mercenary Boss (5%)

Smelting Pipeline

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The smelting and refining pipeline maps raw mined ores to refined metal bars:

Bar Type Level Req. Raw Ingredient Composition Cycle Time Base XP Yield Stall Value
Bronze Bar 1 1x Copper Ore + 1x Tin Ore 3s 15 XP 4g
Iron Bar 10 2x Iron Ore 4s 30 XP 14g
Steel Bar 20 1x Iron Ore + 1x Coal Ore 5s 55 XP 28g
Mithril Bar 30 1x Mithril Ore + 2x Coal Ore 6s 155 XP 140g
Gold Bar 40 8x Gold Ore / Gold Dust 15s 800 XP 700g

The speed of smelting and forging scales dynamically with the player's total efficiency. Crafting duration is calculated using the following formulas:

TotalEfficiency=1.0+(CraftingSkill×0.01)+(CraftingPower×0.01) FinalDuration=BaseDurationTotalEfficiency

Optimal Methods

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At level 40, smelting Gold Dust provides an optimal high-tier refining option, yielding up to 433,548 XP and 379,354 gold per hour. In early levels, players can exploit vendor margins by purchasing raw bronze, iron, or steel bars from stalls, smithing them into helmets, and selling those helmets back to vendor shops to generate consistent early gold:

Production Tier Recommended Item Hourly Experience Hourly Net Profit Method Parameters
Bronze (Level 1+) Bronze Helmet 57,092 XP 2,854g Buy raw bars from Town 1 vendors, forge, sell back
Iron (Level 10+) Iron Helmet 116,756 XP 8,756g Steady early-game progression method
Steel (Level 20+) Steel Helmet 251,428 XP 57,142g Highly optimized, low-risk gold-making loop
Mithril (Level 30+) Mithril Sword 826,666 XP -218,666g High-speed XP method utilizing pre-banked bars
Mithril (Self-Mined) Mithril Sword 826,666 XP 848,000g Optimized method requiring self-mined ore