The Burning King

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The Burning King
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The air around him is thick with malice, and it isn't coming from the magma.
Combat Stats
Level: 307
Health: 10,000
Total XP: 30260
Attack: 60
Defence: 60
Magic: 60
Archery: 1
Warding: 60
Evasion: 60
Offensive Stats
Quick Damage: 200
Heavy Damage: 200
Mystical Damage: 250
Attack Speed: 2.5
Slash Accuracy: 200
Pierce Accuracy: 200
Fire Accuracy: 200
Lightning Accuracy:
Ice Accuracy:
Attack Range: 220
Location: West Mine Ashen Cavern
Defensive Resistances
Slash: 30
Pierce: 80
Fire: 100
Ice: 150
Lightning: 75
Block Power: 0
Deflect Power: 0
Drops

The Burning King is a boss in Winds of Valen, found in West Mine Ashen Cavern. The air around him is thick with malice, and it isn't coming from the magma.

Location

The Burning King can be found in West Mine Ashen Cavern.

File:TheBurningKing Location.png
The The Burning King's location.
A closer look at the The Burning King's location.
  • (Add specific gear recommendations here.)

Item Drops

Boss Mechanics

  • His basic swing cycles through three damage types signaled by swipe color: green for Quick, red for Heavy, and blue for Mystical.
  • Charge Attack: A straight-line dash delivering ongoing Quick Damage to anything in its path.
  • Stomp Attack: A leaping ground slam that deals Heavy Damage in an area around his landing point.
  • Summon Minion: He retreats to a safe platform and calls in two or more Ashen Warriors, Mages, or Archers (scaling with player count), harassing the group with ranged attacks from a distance until his minions are dealt with.
  • Fireball: A homing fireball that tracks the targeted player until it connects, dealing Mystical Damage.
  • Fire Split: A fireball that bursts outward in every direction dealing Mystical Damage, while additional fireballs rain down at random during the same window.
  • Throw Cannonball: A thrown cannonball dealing Heavy Damage on impact.
  • Throw Stone Spike: A thrown stone spike dealing Quick Damage on impact.

Strategy

His swipe color calls out the incoming damage type before it lands — green for Quick, red for Heavy, and blue for Mystical — so read the color, not just the swing. A brief red glint gives away his Charge Attack. When he retreats to summon Ashen minions, prioritize clearing them quickly, since he stays at range peppering you until they're dead.