Smithing turns mined ore into bars at a Furnace, then bars into wearable gear at an Anvil. The short version: mine ore → smelt it into bars → craft the bars into gear. You earn XP twice for every bar — once when it's smelted, again when it's used in crafting.
Only Helmets reliably turn a profit if you're buying your bars outright — Platebodies, Platelegs, and Swords all lose gold at Bronze/Iron/Steel tier once the cost of the bars is factored in. Once you reach level 30 and unlock Mithril, everything becomes very profitable, especially the Mithril Sword.
- Pickaxes and hammers must be equipped to mine or smith — carrying them in your bag isn't enough.
- Players start with a Copper Pickaxe but no hammer; a basic Smithing Hammer costs 10g.
- Smelting ore into bars doesn't need a hammer — only smithing bars into items does.
- Pickaxes and hammers can't be crafted; you have to buy them.
- Inventory is 28 slots, and ore, bars, and finished items all take one slot each — nothing here stacks.
Full mining routes and rates are covered in the Mining Guide — this is just the reference table for what Smithing needs.
Mithril and Gold Bars can't be bought at any stall — you either smelt them yourself or buy them from another player.
Everything below is crafted at an Anvil. The level to wear or wield a finished piece is separate from the Smithing level needed to craft it.
| Item |
Level Req |
Ingredients |
Smithing Level |
Smithing XP |
Duration |
Stats |
Sell
|
| Mining Gloves |
25 |
3x Steel Bar |
21 |
165 |
14s |
Mining Power +15 |
140g
|
Why You Get XP Twice
edit
Smithing has two distinct steps — Smelting (ore into bars) and Smithing (bars into gear) — and you get XP for both: once per bar smelted, and again for every bar spent crafting.
| Tier |
Smelting XP per Bar
|
| Bronze |
15
|
| Iron |
30
|
| Steel |
55
|
| Mithril |
155
|
| Gold |
800
|
For example, a Mithril Sword needs 6 Mithril Bars: smelting them gives 6 × 155 = 930 XP, and crafting the sword itself gives another 930 XP, for 1,860 XP total.
XP and Profit per Hour
edit
These figures assume a full 28-slot inventory per cycle, real travel time between stations, and no downtime — treat them as upper bounds rather than guarantees. Bronze/Iron/Steel routes buy bars and sell finished items at the Blacksmith Stall in Valen Gate (except Iron Helmets, which are more profitable buying bars at Grave Town since they're 4g cheaper there). Mithril and Gold routes assume the ore/bars are already banked, since neither can be bought.
Bronze Tier (8g buy / 4g sell per bar, Valen Gate)
edit
Iron Tier (24g/20g buy, 14g sell per bar)
edit
| Method |
Smithing Level |
XP/Hr |
Profit/Hr
|
| Buy ore → smelt Iron Bars (Valen Gate) |
10 |
26,205 |
5,241g
|
| Buy bars (Grave Town) → Iron Helmet |
18 |
40,865 |
8,514g
|
| Buy bars (Valen Gate) → Iron Helmet |
18 |
42,592 |
3,194g
|
| Buy bars → Iron Sword |
14 |
52,898 |
−11,461g
|
| Buy bars → Iron Platebody |
16 |
37,895 |
−8,211g
|
| Buy bars → Iron Platelegs |
12 |
35,507 |
−7,693g
|
Grave Town sells Iron Bars 4g cheaper, so Helmets crafted there are more profitable per hour despite the slower Anvil-to-stall trip.
Steel Tier (40g buy / 28g sell per bar, Valen Gate)
edit
| Method |
Smithing Level |
XP/Hr |
Profit/Hr
|
| Buy ore → smelt Steel Bars |
20 |
38,661 |
11,247g
|
| Buy bars → Steel Helmet |
28 |
56,000 |
12,727g
|
| Buy bars → Mining Gloves |
21 |
42,094 |
5,102g
|
| Buy bars → Steel Sword |
24 |
73,108 |
−6,646g
|
| Buy bars → Steel Platelegs |
22 |
48,990 |
−4,454g
|
| Buy bars → Steel Platebody |
26 |
51,429 |
−4,675g
|
Mithril Tier (Mithril Ore can't be bought — mine it, then smelt with bought Coal)
edit
| Method |
Smithing Level |
XP/Hr |
Profit/Hr
|
| Mine ore + buy Coal → smelt Mithril Bars (Grave Town) |
30 |
87,339 |
2,254g
|
| Self-smelted bars → Mithril Sword |
34 |
162,327 |
153,949g
|
| Self-smelted bars → Mithril Helmet |
38 |
121,588 |
115,312g
|
| Self-smelted bars → Mithril Platebody |
36 |
113,299 |
107,452g
|
| Self-smelted bars → Mithril Platelegs |
32 |
109,322 |
103,680g
|
Selling raw Mithril Bars barely profits at all — crafting them into a Mithril Sword is roughly 68 times more profitable per hour than selling the bars, and it's also the best XP/hour item in the whole skill. Craft it whenever you've got Mithril Bars banked and Smithing 34+.
Gold Tier (Gold Ore/Dust can't be bought — must be mined)
edit
| Method |
Smithing Level |
XP/Hr |
Profit/Hr
|
| Mine ore/dust → smelt Gold Bars (Grave Town) |
40 |
178,144 |
56,115g
|
Gold Plate, Volcanic Ring, and Volcanic Ward don't have confirmed crafting costs yet, so their EXP/hr and profit/hr can't be calculated.
Best Early Money Method
edit
Buying bars, smithing them into Helmets, and selling to a vendor is one of the best early-game gold methods: Helmets need fewer bars, sell for good vendor value, and don't require any Mining. Every other craftable — Platebody, Platelegs, Swords — actually loses gold at Bronze/Iron/Steel tier once the bar cost is factored in, since the bars cost more than the finished item sells for.
- Buy bars from a stall or another player → smith Helmets → sell to a vendor → repeat.
- Best returns: Bronze Helmet (~1,758g/hr), Iron Helmet (~8,514g/hr buying bars at Grave Town), Steel Helmet (~12,727g/hr).
- Everything else at these tiers trains XP but loses gold — only worth it for training if you can absorb the loss, or if you're smelting your own bars instead of buying them.
- Once you hit Smithing 30, switch to Mithril — every Mithril item is highly profitable, and the Mithril Sword is the best item in the guide for both XP and gold per hour.