Magic: Difference between revisions

Automated generation of skill guide, overview, and XP tables
 
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'''Magic''' is a skill in Winds of Valen.
'''Magic''' is a combat skill in Winds of Valen. It features the use of wands and staves, each imbued with one of three elements, and is often paired with warding armour.


== Overview ==
== How to Train Magic ==
Magic Weapon Effects


Fire: applies a Burn effect on hit.
* Equip a wand or staff that requires the Magic skill.
- Deals a total of 15% of your initial damage over time.
* Be in an '''Offensive stance''' (change this in the Stance tab, default hotkey: '''V''').
- The Burn damage decays over time.
- Burn effects from staves have longer duration.


Ice: applies a Chilled effect on hit.
Once a wand or staff is equipped, click on an enemy to attack. Magic weapons draw from an internal energy pool (recharged with [[Essence]]) rather than consuming ammo like arrows.
- Reduces the target's movement speed.
- Higher tier weapons apply a more potent slow.


Lightning: generates Static Charges to the caster on hit.
=== Benefits of Training ===
- At maximum charges, the next attack consumes all the charges to trigger an additional hit.  
 
- The additional hit deals 50% of the first hit.
* Improves accuracy and damage dealt with Magic weapons.
* Unlocks stronger wands and staves.
 
=== Experience ===
 
* 25% of the experience gained from damage dealt is also applied to Health.
* Higher level enemies give more experience.
 
== Elemental Effects ==
Every wand and staff is tied to one of three elements, each with its own on-hit effect:
 
{| class="wikitable sortable"
! Element !! Effect
|-
| '''Fire''' || Applies a Burn: deals a total of 15% of the hit's damage over time, decaying as it ticks. Staves apply a longer Burn duration than wands.
|-
| '''Ice''' || Applies a Chilled effect that slows the target's movement speed; higher-tier weapons apply a stronger slow.
|-
| '''Lightning''' || Builds Static Charges on the caster with each hit. At maximum charges, the next attack consumes them all to trigger an additional hit dealing 50% of the first hit's damage.
|}
 
== Wands & Staves ==
{| class="wikitable sortable"
! Weapon !! Magic Level !! Attack Range !! Attack Speed !! Mystical Damage !! Element Power !! Energy Use
|-
| [[File:T_BeginnerWand_Icon.png|30px]] [[Beginner Wand]] || 1 || 600 || 2 || 8 || Fire 5 || 0.1
|-
| [[File:T_FireWand_Icon.png|30px]] [[Fire Wand]] || 1 || 600 || 2 || 12 || Fire 10 || 0.25
|-
| [[File:T_BirchFireWand_Icon.png|30px]] [[Birch Fire Wand]] || 10 || 600 || 2 || 20 || Fire 20 || 1
|-
| [[File:T_BirchIceWand_Icon.png|30px]] [[Birch Ice Wand]] || 10 || 600 || 2 || 20 || Ice 20 || 1
|-
| [[File:T_WillowFireWand_Icon.png|30px]] [[Willow Fire Wand]] || 20 || 600 || 2 || 35 || Fire 40 || 2
|-
| [[File:T_WillowIceWand_Icon.png|30px]] [[Willow Ice Wand]] || 20 || 600 || 2 || 35 || Ice 40 || 2
|-
| [[File:T_WillowLightningWand_Icon.png|30px]] [[Willow Lightning Wand]] || 20 || 600 || 2 || 35 || Lightning 40 || 2
|-
| [[File:T_CarvedFireWand_Icon.png|30px]] [[Carved Fire Wand]] || 30 || 600 || 2 || 50 || Fire 60 || 3
|-
| [[File:T_CarvedIceWand_Icon.png|30px]] [[Carved Ice Wand]] || 30 || 600 || 2 || 50 || Ice 60 || 3
|-
| [[File:T_CarvedLightningWand_Icon.png|30px]] [[Carved Lightning Wand]] || 30 || 600 || 2 || 50 || Lightning 60 || 3
|-
| [[File:T_OrnateFireStaff_Icon.png|30px]] [[Ornate Fire Staff]] || 35 || 800 || 3 || 140 || Fire 70 || 5
|}
Wands and staves are charged with [[Essence]] rather than requiring ammunition. The [[Birch Ice Wand]] applies a 25% slow and the [[Willow Ice Wand]] a 30% slow on hit (the [[Carved Ice Wand]]'s exact slow isn't confirmed yet). Ice and Lightning currently top out at the Carved tier; only Fire has a staff-tier weapon so far, dropped by [[Fire Lich]].


[[Category:Skills]]
[[Category:Skills]]