Bandit Mercenary Boss: Difference between revisions

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== Boss Mechanics ==
== Boss Mechanics ==
* His large sword swing deals Heavy Damage, switching to Mystical Damage when it's charged with electricity.
* His large sword swing deals Heavy Damage, switching to Mystical Damage when it's charged with electricity.
* '''Lightning Beam''': A forward-facing lightning beam dealing Mystical Damage that slowly rotates toward the aggro'd player — stay on the move in a circle to avoid it.
* '''Lightning Beam''': A forward-facing lightning beam dealing Mystical Damage that slowly rotates toward the aggro'd player; stay on the move in a circle to avoid it.
* '''Whirlwind Attack''': A cone of four projectiles dealing Quick Damage, avoided by sidestepping once the charge-up shows.
* '''Whirlwind Attack''': A cone of four projectiles dealing Quick Damage, avoided by sidestepping once the charge-up shows.
* '''Tornadoes''': Several conjured tornadoes wander the arena, each leaving a small Mystical Damage AOE in its path.
* '''Tornadoes''': Several conjured tornadoes wander the arena, each leaving a small Mystical Damage AOE in its path.


== Strategy ==
== Strategy ==
Same electrified-weapon tell as the Bandit Leader — his sword crackles before switching to Mystical damage. Circle around during the Lightning Beam, sidestep clear of the Whirlwind's projectile cone, and keep repositioning throughout the fight since his summoned Tornadoes wander unpredictably.
Same electrified-weapon tell as the Bandit Leader: his sword crackles before switching to Mystical damage. Circle around during the Lightning Beam, sidestep clear of the Whirlwind's projectile cone, and keep repositioning throughout the fight since his summoned Tornadoes wander unpredictably.


[[Category:NPCs]]
[[Category:NPCs]]