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== Safe Zones & Early Progression == | == Safe Zones & Early Progression == | ||
* '''[[Town 1]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing. | * '''[[Town 1|Valen Gate]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing. | ||
* '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes. | * '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes. | ||
* '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground. | * '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground. | ||
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== Mid-Tier Zones == | == Mid-Tier Zones == | ||
* '''[[Town 2]]''': Located in the western sector. Contains a specialized Mining Stall. | * '''[[Town 2|Grave Town]]''': Located in the western sector. Contains a specialized Mining Stall. | ||
* '''Town | * '''[[Grave Town Graveyard]]''': A solemn resting place immediately west of [[Grave Town]]. | ||
* '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths. | * '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths. | ||