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== Safe Zones & Early Progression ==
== Safe Zones & Early Progression ==
* '''[[Town 1]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing.
* '''[[Town 1|Valen Gate]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing.
* '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes.
* '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes.
* '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground.
* '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground.
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== Mid-Tier Zones ==
== Mid-Tier Zones ==
* '''[[Town 2]]''': Located in the western sector. Contains a specialized Mining Stall.
* '''[[Town 2|Grave Town]]''': Located in the western sector. Contains a specialized Mining Stall.
* '''Town 2 Graveyard''': A solemn resting place immediately west of Town 2.
* '''[[Grave Town Graveyard]]''': A solemn resting place immediately west of [[Grave Town]].
* '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths.
* '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths.