Pirate Captain: Difference between revisions
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updated drop table |
added missing drop chance |
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| [[File:T_PirateHat_Icon.png|30px]] [[Pirate Hat]] || Helm Armour || 1/16 || 6.3% | | [[File:T_PirateHat_Icon.png|30px]] [[Pirate Hat]] || Helm Armour || 1/16 || 6.3% | ||
|- | |- | ||
| [[File:T_SmallVial_Icon.png|30px]] [[Small Vial]] || Container || | | [[File:T_SmallVial_Icon.png|30px]] [[Small Vial]] || Container || 1/13 || 7.7% | ||
|- | |- | ||
| [[File:T_SteelArrow_Icon.png|30px]] [[Steel Arrow]] || Ammo Bow || 1/13 || 7.7% | | [[File:T_SteelArrow_Icon.png|30px]] [[Steel Arrow]] || Ammo Bow || 1/13 || 7.7% | ||
|- | |- | ||
| [[File:T_Coins_Icon.png|30px]] [[Coins]] || Currency || 11/13 || 85% | | [[File:T_Coins_Icon.png|30px]] [[Coins]] || Currency || 11/13 || 85% | ||
|} | |} | ||
Revision as of 09:17, 1 September 2026
| Pirate Captain | |
|---|---|
| [[File:|250px|center]] | |
| Shiver me timbers. | |
| Combat Stats | |
| Level: | 25 |
| Health: | 500 |
| Total XP: | 625 |
| Attack: | 15 |
| Defence: | 10 |
| Magic: | 1 |
| Archery: | 1 |
| Warding: | 10 |
| Evasion: | 15 |
| Offensive Stats | |
| Quick Damage: | 65 |
| Heavy Damage: | 80 |
| Mystical Damage: | 80 |
| Attack Speed: | 3 |
| Slash Accuracy: | 0 |
| Pierce Accuracy: | 45 |
| Fire Accuracy: | |
| Lightning Accuracy: | |
| Ice Accuracy: | |
| Attack Range: | 220 |
| Location: | Valen Port |
| Defensive Resistances | |
| Slash: | 50 |
| Pierce: | 25 |
| Fire: | 25 |
| Ice: | 25 |
| Lightning: | 25 |
| Block Power: | 0 |
| Deflect Power: | 0 |
| Drops | |
Pirate Captain is a boss in Winds of Valen, found in Valen Port. Shiver me timbers.
Location
Pirate Captain can be found in Valen Port.
Recommended Equipment
- (Add specific gear recommendations here.)
Item Drops
| Item | Category | Chance | % |
|---|---|---|---|
| Bow Weapon | 1/8 | 13% | |
| Helm Armour | 1/16 | 6.3% | |
| Container | 1/13 | 7.7% | |
| Ammo Bow | 1/13 | 7.7% | |
| Currency | 11/13 | 85% |
Boss Mechanics
- His basic sword swing deals Quick Damage.
- Wind Slash: A heavy swing that sends out a gust of wind for Heavy Damage; sidestepping during the charge-up avoids it entirely.
- Charge Attack: A straight-line dash dealing sustained Quick Damage while it lasts. Watch for a fleeting red glint just before it starts, though the window to react is tight.
Strategy
Sidestep during the charge-up to avoid Wind Slash entirely. His Charge Attack is harder to read: it's only announced by a brief red glint, so keep your reflexes sharp since there's very little time to react once you spot it.