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'''Magic''' is a combat skill in Winds of Valen. It features the use of wands and staves, each imbued with one of three elements, and is often paired with warding armour. | '''Magic''' is a combat skill in Winds of Valen. It features the use of wands and staves, each imbued with one of three elements, and is often paired with warding armour. | ||
[[File:SkillIcon_Magic.png|100px|thumb|right|Magic]] | |||
== How to Train Magic == | == How to Train Magic == | ||
Latest revision as of 14:52, 1 September 2026
Magic is a combat skill in Winds of Valen. It features the use of wands and staves, each imbued with one of three elements, and is often paired with warding armour.

How to Train Magic
[edit | edit source]- Equip a wand or staff that requires the Magic skill.
- Be in an Offensive stance (change this in the Stance tab, default hotkey: V).
Once a wand or staff is equipped, click on an enemy to attack. Magic weapons draw from an internal energy pool (recharged with Essence) rather than consuming ammo like arrows.
Benefits of Training
[edit | edit source]- Improves accuracy and damage dealt with Magic weapons.
- Unlocks stronger wands and staves.
Experience
[edit | edit source]- 25% of the experience gained from damage dealt is also applied to Health.
- Higher level enemies give more experience.
Elemental Effects
[edit | edit source]Every wand and staff is tied to one of three elements, each with its own on-hit effect:
| Element | Effect |
|---|---|
| Fire | Applies a Burn: deals a total of 15% of the hit's damage over time, decaying as it ticks. Staves apply a longer Burn duration than wands. |
| Ice | Applies a Chilled effect that slows the target's movement speed; higher-tier weapons apply a stronger slow. |
| Lightning | Builds Static Charges on the caster with each hit. At maximum charges, the next attack consumes them all to trigger an additional hit dealing 50% of the first hit's damage. |
Wands & Staves
[edit | edit source]| Weapon | Magic Level | Attack Range | Attack Speed | Mystical Damage | Element Power | Energy Use |
|---|---|---|---|---|---|---|
| 1 | 600 | 2 | 8 | Fire 5 | 0.1 | |
| 1 | 600 | 2 | 12 | Fire 10 | 0.25 | |
| 10 | 600 | 2 | 20 | Fire 20 | 1 | |
| 10 | 600 | 2 | 20 | Ice 20 | 1 | |
| 20 | 600 | 2 | 35 | Fire 40 | 2 | |
| 20 | 600 | 2 | 35 | Ice 40 | 2 | |
| 20 | 600 | 2 | 35 | Lightning 40 | 2 | |
| 30 | 600 | 2 | 50 | Fire 60 | 3 | |
| 30 | 600 | 2 | 50 | Ice 60 | 3 | |
| 30 | 600 | 2 | 50 | Lightning 60 | 3 | |
| 35 | 800 | 3 | 140 | Fire 70 | 5 |
Wands and staves are charged with Essence rather than requiring ammunition. The Birch Ice Wand applies a 25% slow and the Willow Ice Wand a 30% slow on hit (the Carved Ice Wand's exact slow isn't confirmed yet). Ice and Lightning currently top out at the Carved tier; only Fire has a staff-tier weapon so far, dropped by Fire Lich.