Bandit Mercenary Boss: Difference between revisions

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== Boss Mechanics ==
== Boss Mechanics ==
* The Bandit Mercenary Boss attacks with a large sword, dealing Heavy Damage or Mystical Damage while his sword is electrified.
* His large sword swing deals Heavy Damage, switching to Mystical Damage when it's charged with electricity.
* '''Lightning Beam''': The Bandit Mercenary Boss shoots a beam of lightning straight out in front of them, dealing Mystical damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around them
* '''Lightning Beam''': A forward-facing lightning beam dealing Mystical Damage that slowly rotates toward the aggro'd player — stay on the move in a circle to avoid it.
* '''Whirlwind Attack''': The Bandit Mercenary Boss launches four projectiles in a cone in front of them, dealing Quick damage. The attack can be avoided by moving to the side when the charge-up indicator appears
* '''Whirlwind Attack''': A cone of four projectiles dealing Quick Damage, avoided by sidestepping once the charge-up shows.
* '''Tornadoes''': The Bandit Mercenary Boss summons several magical tornadoes, creating multiple small AOEs that move around and deal Mystical damage
* '''Tornadoes''': Several conjured tornadoes wander the arena, each leaving a small Mystical Damage AOE in its path.


== Strategy ==
== Strategy ==