|
|
| (5 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| = Controls and UI = | | = Winds of Valen = |
| The user interface integrates a centralized quest tracker and log menu mapped to the default keyboard hotkey '''[J]''' to guide non-linear milestones.
| | '''Winds of Valen''' is a fantasy sandbox MMORPG built on Unreal Engine for high-fidelity client-side spatial representation. The game utilizes Microsoft PlayFab as the authoritative backend database to handle user states, inventory syncing, and progression tracking. |
|
| |
|
| == Inventory Management ==
| | Originally introduced to sandbox enthusiasts on itch.io under the developer title HeadCoach, the software underwent official Steam deployment under Fiery Dog Games on November 29, 2025. |
| Inventory management utilizes precise keystroke sequences for optimal resource handling:
| |
| * '''Stack Splitting''': Executed via <code>CTRL + Middle Mouse Button + Drag</code>. Allows precision value entry.
| |
| * '''Drop All''': Dropping an entire inventory of identical unstacked assets is mapped to <code>CTRL + Drop</code>.
| |
|
| |
|
| == Peer-to-Peer Trading == | | == Gameplay and Economy == |
| Direct peer-to-peer commerce is mediated by a secure, five-stage transactional state machine requiring:
| | Progression in this sandbox environment is non-linear and demands manual, effort-driven execution across combat, gathering, and production disciplines. |
| # Initiation
| |
| # Acceptance of a trading invitation
| |
| # Loading of coins and items into separate trade windows
| |
| # Reciprocal manual trade confirmation
| |
| # Final database execution.
| |
|
| |
|
| == Terminal Commands ==
| | The economy operates on a free-to-play base with a premium membership pass model introduced on July 9, 2026, to monetize ongoing development without introducing microtransactions or cosmetic purchase mechanics. While the foundational early-game areas remain entirely free, late-game expansions, high-tier dungeons, and metropolitan trade hubs are restricted to active members. |
| Client-to-server text interactions utilize localized terminal syntax, enabling players to execute direct instructions to monitor stats or mitigate physical clipping errors within the seamless open world.
| |
|
| |
|
| {| class="wikitable sortable"
| | Stacking multiple membership certificates on a single account increases the simultaneous character login limit, allowing multi-boxing operations where two membership stacks permit two active concurrent client logins. |
| ! Hotkey / Command !! Functional Operations !! Operational Constraint / Parameter
| |
| |-
| |
| | '''[J]''' || Opens Quest Log and Active Tracker || Client UI default input
| |
| |-
| |
| | '''CTRL + Mid-Mouse + Drag''' || Executes Item Split Dialogue || Allows precision value entry
| |
| |-
| |
| | '''CTRL + Drop''' || Empties Selected Duplicate Items || Drops entire matching inventory set
| |
| |-
| |
| | <code>/commands</code> || Queries Active Terminal Dictionary || Chat window activation
| |
| |-
| |
| | <code>/unstuck</code> || Teleports Character to Closest Town Safezone || Governed by a 30-minute cooldown
| |
| |-
| |
| | <code>/block "playername"</code> || Filters Communication Streams || Suppresses targeted network chat
| |
| |-
| |
| | <code>/unblock "playername"</code> || Restores Communication Streams || Re-establishes network chat
| |
| |-
| |
| | <code>/kd</code> || Displays Character Kill-to-Death Statistics || Local database calculation query
| |
| |}
| |