Goblin General: Difference between revisions
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[[File:goblingenerallocation.png|thumb|none|300px|Location of the Goblin General inside the General Cave.]] | [[File:goblingenerallocation.png|thumb|none|300px|Location of the Goblin General inside the General Cave.]] | ||
[[File:GoblinGeneral_LocationCloseup.png|thumb|none|300px|A closer look at the Goblin General's location.]] | [[File:GoblinGeneral_LocationCloseup.png|thumb|none|300px|A closer look at the Goblin General's location.]] | ||
== Related == | |||
{{GoblinList}} | |||
== Recommended Equipment == | == Recommended Equipment == | ||
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== Mechanics == | == Mechanics == | ||
The Goblin General | The Goblin General has a set of powerful attacks worth learning: | ||
* '''Blade Attack:''' | * '''Blade Attack:''' A swing with his oversized blade that normally deals Heavy Damage, but shifts to Mystical Damage once the blade begins glowing. | ||
* '''Stomp Attack:''' | * '''Stomp Attack:''' Slamming the ground produces a knockback shockwave along with Heavy Damage. | ||
* '''Fireball Attack:''' | * '''Fireball Attack:''' Launched projectiles carrying Mystical/Fire damage; a charge-up indicator gives you time to get out of the way. | ||
* '''Whirlwind Attack:''' | * '''Whirlwind Attack:''' A full spin dealing Slash Damage in front of him. Back off as soon as the charge-up indicator shows. | ||
== Strategy == | == Strategy == | ||
Both the Fireball and Whirlwind attacks telegraph with a charge-up animation | Both the Fireball and Whirlwind attacks telegraph with a charge-up animation, so use that window to get clear before they land. His Stomp sends out a knockback shockwave, so plan your positioning in advance rather than trying to out-walk it after the fact. | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||