Combat Mechanics: Difference between revisions
Initial lore import |
Fixed math syntax |
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Damage calculations are further balanced by comparing the attacker's penetration rating against the defender's damage reduction score. The damage reduction score is computed as: | Damage calculations are further balanced by comparing the attacker's penetration rating against the defender's damage reduction score. The damage reduction score is computed as: | ||
<math>\text{ | <math>\text{DamageReductionScore} = L_{\text{defence}} \times \text{EquipmentStat} \times \text{PotionEffects}</math> | ||
These calculations make matching shield types essential during combat. Standard shields are divided into three categories to counter specific enemy attack colors: | These calculations make matching shield types essential during combat. Standard shields are divided into three categories to counter specific enemy attack colors: | ||