Combat Mechanics: Difference between revisions

Mike (talk | contribs)
Initial lore import
 
Mike (talk | contribs)
Fixed math syntax
 
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Damage calculations are further balanced by comparing the attacker's penetration rating against the defender's damage reduction score. The damage reduction score is computed as:
Damage calculations are further balanced by comparing the attacker's penetration rating against the defender's damage reduction score. The damage reduction score is computed as:


<math>\text{damage\_reduction\_score} = L_{\text{defence}} \times \text{EquipmentStat} \times \text{PotionEffects}</math>
<math>\text{DamageReductionScore} = L_{\text{defence}} \times \text{EquipmentStat} \times \text{PotionEffects}</math>


These calculations make matching shield types essential during combat. Standard shields are divided into three categories to counter specific enemy attack colors:
These calculations make matching shield types essential during combat. Standard shields are divided into three categories to counter specific enemy attack colors: