Fire Lich: Difference between revisions
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== Recommended Equipment == | == Recommended Equipment == | ||
* ''(Add specific gear recommendations here.)'' | * ''(Add specific gear recommendations here.)'' | ||
== Related == | |||
{{SkeletonList}} | |||
== Item Drops == | == Item Drops == | ||
{| class="wikitable sortable" | |||
! Item !! Category !! Chance !! % | |||
|- | |||
| [[File:T_OrnateFireStaff_Icon.png|30px]] [[Ornate Fire Staff]] || Magic 2H Weapon || 1/100 || 1% | |||
|- | |||
| [[File:T_FireTotem_Icon.png|30px]] [[Fire Totem]] || Trinket || 1/20 || 5% | |||
|- | |||
| [[File:T_Bone_Icon2.png|30px]] [[Bone]] || Other || 1/91 || 1.1% | |||
|- | |||
| [[File:T_Essence_Icon.png|30px]] [[Essence]] || Ingredient || 10/91 || 11% | |||
|- | |||
| [[File:T_SmallWormBait_Icon.png|30px]] [[Small Worm Bait]] || Bait || 10/91 || 11% | |||
|- | |||
| [[File:T_MediumWormBait_Icon.png|30px]] [[Medium Worm Bait]] || Bait || 10/91 || 11% | |||
|- | |||
| [[Glowing Mushroom]] || Ingredient || 10/91 || 11% | |||
|- | |||
| [[File:T_Coins_Icon.png|30px]] [[Coins]] || Currency || 50/91 || 55% | |||
|} | |||
== Boss Mechanics == | == Boss Mechanics == | ||
* | * '''Enrage''': Below 55% HP, the Fire Lich enters an enraged state, hitting noticeably harder for the rest of the fight. | ||
* '''Fire Wall''': | * His default attack scatters small fireballs that leave behind Mystical Damage AOEs. | ||
* '''Fire Wave''': | * '''Fire Wall''': Surrounds him with flame, punishing melee attackers with ongoing Mystical Damage and making him difficult to approach. | ||
* '''Big Fireball''': | * '''Fire Wave''': Sends out two lines of fire in either a plus or x formation, dealing Mystical Damage over time to anything caught in them. | ||
* '''Big Fireball''': A single large projectile that covers a wide area on impact, dealing Mystical Damage. | |||
== Strategy == | == Strategy == | ||
Fighting him up close means eating continuous damage from his Fire Wall, so ranged engagement is safer. His Fire Wave telegraphs in a plus or x pattern, so recognize the shape early to step clear of it, and give the Big Fireball's landing zone a wide berth since it covers considerable ground. | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
Latest revision as of 02:29, 2 September 2026
| Fire Lich | |
|---|---|
| [[File:|250px|center]] | |
| A powerful fire mage haunting the grand tombs, wielding a powerful fire staff. | |
| Combat Stats | |
| Level: | 120 |
| Health: | 3,500 |
| Total XP: | 7,350 |
| Attack: | 1 |
| Defence: | 35 |
| Magic: | 35 |
| Archery: | 1 |
| Warding: | 35 |
| Evasion: | 35 |
| Offensive Stats | |
| Quick Damage: | 0 |
| Heavy Damage: | 0 |
| Mystical Damage: | 150 |
| Attack Speed: | 3 |
| Slash Accuracy: | |
| Pierce Accuracy: | |
| Fire Accuracy: | 150 |
| Lightning Accuracy: | |
| Ice Accuracy: | |
| Attack Range: | 2000 |
| Location: | Grave Town |
| Defensive Resistances | |
| Slash: | 150 |
| Pierce: | 20 |
| Fire: | 75 |
| Ice: | 150 |
| Lightning: | 40 |
| Block Power: | 0 |
| Deflect Power: | 0 |
| Drops | |
Fire Lich is a boss in Winds of Valen, found in Grave Town. A powerful fire mage haunting the grand tombs, wielding a powerful fire staff.
Location
[edit | edit source]Fire Lich can be found in Grave Town.
Recommended Equipment
[edit | edit source]- (Add specific gear recommendations here.)
Related
[edit | edit source]Skeletons: Skeleton Knight • Skeleton Knight (Darklands) •
Skeleton Pioneer • Skeleton Miner • Graveyard Skeleton • Noble Skeleton • Fire Lich
Item Drops
[edit | edit source]| Item | Category | Chance | % |
|---|---|---|---|
| Magic 2H Weapon | 1/100 | 1% | |
| Trinket | 1/20 | 5% | |
| Other | 1/91 | 1.1% | |
| Ingredient | 10/91 | 11% | |
| Bait | 10/91 | 11% | |
| Bait | 10/91 | 11% | |
| Glowing Mushroom | Ingredient | 10/91 | 11% |
| Currency | 50/91 | 55% |
Boss Mechanics
[edit | edit source]- Enrage: Below 55% HP, the Fire Lich enters an enraged state, hitting noticeably harder for the rest of the fight.
- His default attack scatters small fireballs that leave behind Mystical Damage AOEs.
- Fire Wall: Surrounds him with flame, punishing melee attackers with ongoing Mystical Damage and making him difficult to approach.
- Fire Wave: Sends out two lines of fire in either a plus or x formation, dealing Mystical Damage over time to anything caught in them.
- Big Fireball: A single large projectile that covers a wide area on impact, dealing Mystical Damage.
Strategy
[edit | edit source]Fighting him up close means eating continuous damage from his Fire Wall, so ranged engagement is safer. His Fire Wave telegraphs in a plus or x pattern, so recognize the shape early to step clear of it, and give the Big Fireball's landing zone a wide berth since it covers considerable ground.