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See the [[Interactive Map]] for a clickable overview of towns, bosses, resource nodes, and shops.
See the [[Interactive Map]] for a clickable overview of towns, bosses, resource nodes, and shops.


== Safe Zones & Early Progression ==
== PVE ==
* '''[[Town 1]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing.
* '''[[Town 1|Valen Gate]]''': The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing.
* '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes.
* '''[[Town Mine]]''': Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes.
* '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground.
* '''[[Broken Village]]''': Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground.
* '''Graveyard''': Further south of the Broken Village, populated by basic [[Graveyard Skeleton|Skeletons]].
* '''Graveyard''': Further south of the Broken Village, populated by basic [[Graveyard Skeleton|Skeletons]].


== Mid-Tier Zones ==
* '''[[Town 2|Grave Town]]''': Located in the western sector. Contains a specialized Mining Stall.
* '''[[Town 2]]''': Located in the western sector. Contains a specialized Mining Stall.
* '''[[Grave Town Graveyard]]''': A solemn resting place immediately west of [[Grave Town]].
* '''Town 2 Graveyard''': A solemn resting place immediately west of Town 2.
* '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths.
* '''[[West Mine]]''': A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths.


== High-Tier Zones ==
* '''[[Elven Haven]]''': Located in the eastern sector. A high-tier zone containing [[Elf|Elves]], [[Elf Scholar|Elf Scholars]], and the dangerous boss [[Elf Warden]].
* '''[[Elven Haven]]''': Located in the eastern sector. A high-tier zone containing [[Elf|Elves]], [[Elf Scholar|Elf Scholars]], and the dangerous boss [[Elf Warden]].
* '''[[Forest Alcove]]''': Deep within the eastern woodland. A secluded and highly hazardous section of the woods that houses [[Bandit]] camps.
* '''[[Forest Alcove]]''': Deep within the eastern woodland. A secluded and highly hazardous section of the woods that houses [[Bandit]] camps.


== PvP & Wilderness ==
== PvP ==
* '''[[Darklands]]''': Acts as the primary full-loot wilderness area. Player-versus-player combat is enabled, and standard safe respawn features are suspended. High-tier resources such as Volcanic Gold Rocks are located here, guarded by level 67 [[Skeleton Knight (Level 67)|Skeleton Knights]].
* '''[[Darklands]]''': Acts as the primary full-loot PvP area. Player-versus-player combat is enabled, and standard safe respawn features are suspended. [[Volcanic Gold Rocks]] and level 67 [[Skeleton Knight (Level 67)|Skeleton Knights]] are located here.


== Members Only Regions ==
== Members Only Regions ==