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	<title>Winds of Valen - Revision history</title>
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	<updated>2026-08-28T00:07:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://windsofvalenwiki.com/index.php?title=Winds_of_Valen&amp;diff=919&amp;oldid=prev</id>
		<title>Maintenance script: Initial lore import</title>
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		<updated>2026-07-11T18:13:12Z</updated>

		<summary type="html">&lt;p&gt;Initial lore import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Winds of Valen =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winds of Valen&amp;#039;&amp;#039;&amp;#039; is a fantasy sandbox MMORPG built on Unreal Engine for high-fidelity client-side spatial representation. The game utilizes Microsoft PlayFab as the authoritative backend database to handle user states, inventory syncing, and progression tracking.&lt;br /&gt;
&lt;br /&gt;
Originally introduced to sandbox enthusiasts on itch.io under the developer title HeadCoach, the software underwent official Steam deployment under Fiery Dog Games on November 29, 2025.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Economy ==&lt;br /&gt;
Progression in this sandbox environment is non-linear and demands manual, effort-driven execution across combat, gathering, and production disciplines.&lt;br /&gt;
&lt;br /&gt;
The economy operates on a free-to-play base with a premium membership pass model introduced on July 9, 2026, to monetize ongoing development without introducing microtransactions or cosmetic purchase mechanics. While the foundational early-game areas remain entirely free, late-game expansions, high-tier dungeons, and metropolitan trade hubs are restricted to active members. &lt;br /&gt;
&lt;br /&gt;
Stacking multiple membership certificates on a single account increases the simultaneous character login limit, allowing multi-boxing operations where two membership stacks permit two active concurrent client logins.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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