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	<id>https://windsofvalenwiki.com/index.php?action=history&amp;feed=atom&amp;title=Locations</id>
	<title>Locations - Revision history</title>
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	<updated>2026-08-27T20:35:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://windsofvalenwiki.com/index.php?title=Locations&amp;diff=936&amp;oldid=prev</id>
		<title>Mike: Initial lore import</title>
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		<updated>2026-07-11T18:15:11Z</updated>

		<summary type="html">&lt;p&gt;Initial lore import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Cartography and Spatial Zone Architecture =&lt;br /&gt;
Spatial design and directional orientation in Winds of Valen are anchored around a centralized cartographic benchmark known as &amp;#039;&amp;#039;&amp;#039;True North&amp;#039;&amp;#039;&amp;#039;, which is defined as the direct line of sight stretching from the starter settlement toward the main castle gate. All directional metadata across the database relies on this orientation vector. &lt;br /&gt;
&lt;br /&gt;
The world is divided into safe regions, gated metropolitan zones, resource nodes, and high-risk player-versus-player wilderness areas.&lt;br /&gt;
&lt;br /&gt;
== Safe Zones &amp;amp; Early Progression ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Town 1]]&amp;#039;&amp;#039;&amp;#039;: The default entry point for all new characters, featuring standard stalls for early-stage combat preparation and fishing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Town Mine]]&amp;#039;&amp;#039;&amp;#039;: Positioned adjacent to Town 1, serving as a non-hazardous mining site packed with copper, tin, and iron rock nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Broken Village]]&amp;#039;&amp;#039;&amp;#039;: Located directly south of the starting settlement. A run-down area populated by [[Goblin Villager|Goblins]] that functions as the entry-level combat training ground.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Graveyard&amp;#039;&amp;#039;&amp;#039;: Further south of the Broken Village, populated by basic [[Skeleton|Skeletons]].&lt;br /&gt;
&lt;br /&gt;
== Mid-Tier Zones ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Town 2]]&amp;#039;&amp;#039;&amp;#039;: Located in the western sector. Contains a specialized Mining Stall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town 2 Graveyard&amp;#039;&amp;#039;&amp;#039;: A solemn resting place immediately west of Town 2.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[West Mine]]&amp;#039;&amp;#039;&amp;#039;: A mid-tier progression zone where [[Skeleton Knight (Level 26)|Skeleton Knights]] patrol, guarded by [[Highwayman|Highwaymen]] along the access paths.&lt;br /&gt;
&lt;br /&gt;
== High-Tier Zones ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Elven Haven]]&amp;#039;&amp;#039;&amp;#039;: Located in the eastern sector. A high-tier zone containing [[Elf|Elves]], [[Elf Scholar|Elf Scholars]], and the dangerous boss [[Elf Warden]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Forest Alcove]]&amp;#039;&amp;#039;&amp;#039;: Deep within the eastern woodland. A secluded and highly hazardous section of the woods that houses [[Bandit]] camps.&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Wilderness ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Darklands]]&amp;#039;&amp;#039;&amp;#039;: Acts as the primary full-loot wilderness area. Player-versus-player combat is enabled, and standard safe respawn features are suspended. High-tier resources such as Volcanic Gold Rocks are located here, guarded by level 67 [[Skeleton Knight (Level 67)|Skeleton Knights]].&lt;br /&gt;
&lt;br /&gt;
== Members Only Regions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Valen City]]&amp;#039;&amp;#039;&amp;#039;: A massive gated urban center accessible only after completing the [[Open The Gates]] quest. Contains numerous friendly NPCs, a specialized bank, and an advanced potion-making shop equipped with a Large Cauldron.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Caverns&amp;#039;&amp;#039;&amp;#039;: Divided into three distinct subterranean layers:&lt;br /&gt;
** &amp;#039;&amp;#039;Goblin Cavern&amp;#039;&amp;#039;: Featuring level 35 enemies and a specialized chieftain boss.&lt;br /&gt;
** &amp;#039;&amp;#039;Crystal Cavern&amp;#039;&amp;#039;: Houses a level 50 mining rock.&lt;br /&gt;
** &amp;#039;&amp;#039;Lava Cavern&amp;#039;&amp;#039;: A high-hazard zone featuring level 60 monsters and a boss that drops components required to obtain the highest-tier sword and shield.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Elf Forest]]&amp;#039;&amp;#039;&amp;#039;: A premium region featuring a high-level members-only Carp fishing spot.&lt;/div&gt;</summary>
		<author><name>Mike</name></author>
	</entry>
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