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= Metallurgy, Mining, and Smithing Systems = Gathering and refining metals forms the primary economic backbone of early to mid-game progression. Smelting and Smithing operations require different tool setups: smelting ore requires a nearby furnace, whereas smithing refined bars requires both an anvil and an equipped smithing hammer. == Tools == Hammers and pickaxes cannot be crafted. Players can purchase a basic iron smithing hammer for 10g from Blacksmith Stalls, while high-tier tools like the Dwarven Smithing Hammer must be farmed from bosses. Mining is governed by Mining Power, which is compiled from equipped pickaxes, mining gear, active potions, and socketed Gems. {| class="wikitable sortable" ! Pickaxe Tier !! Required Level !! Mining Power !! Buy Price !! Sell Price !! Sourcing Methods |- | Copper Pickaxe || 1 || 10 || 0g || 0g || Default Starter / Mining Stall ([[Town 1]]) |- | Bronze Pickaxe || 1 || 44 || 40g || 28g || Mining Stall ([[Town 1]]) / Drop: [[Skeleton Miner]] (5%) |- | Iron Pickaxe || 10 || 122 || 40g || 168g || Mining Stall ([[Town 1]]) |- | Steel Pickaxe || 20 || 259 || 60g || 672g || Mining Stall ([[Town 1]]) |- | Dwarven Pickaxe || 30 || 50~ || 2,000g - 5,000g || 1,400g || Drop: [[Bandit Mercenary Boss]] (5%) |} == Smelting Pipeline == The smelting and refining pipeline maps raw mined ores to refined metal bars: {| class="wikitable sortable" ! Bar Type !! Level Req. !! Raw Ingredient Composition !! Cycle Time !! Base XP Yield !! Stall Value |- | Bronze Bar || 1 || 1x Copper Ore + 1x Tin Ore || 3s || 15 XP || 4g |- | Iron Bar || 10 || 2x Iron Ore || 4s || 30 XP || 14g |- | Steel Bar || 20 || 1x Iron Ore + 1x Coal Ore || 5s || 55 XP || 28g |- | Mithril Bar || 30 || 1x Mithril Ore + 2x Coal Ore || 6s || 155 XP || 140g |- | Gold Bar || 40 || 8x Gold Ore / Gold Dust || 15s || 800 XP || 700g |} The speed of smelting and forging scales dynamically with the player's total efficiency. Crafting duration is calculated using the following formulas: <math>\text{TotalEfficiency} = 1.0 + (\text{CraftingSkill} \times 0.01) + (\text{CraftingPower} \times 0.01)</math> <math>\text{FinalDuration} = \frac{\text{BaseDuration}}{\text{TotalEfficiency}}</math> == Optimal Methods == At level 40, smelting Gold Dust provides an optimal high-tier refining option, yielding up to 433,548 XP and 379,354 gold per hour. In early levels, players can exploit vendor margins by purchasing raw bronze, iron, or steel bars from stalls, smithing them into helmets, and selling those helmets back to vendor shops to generate consistent early gold: {| class="wikitable sortable" ! Production Tier !! Recommended Item !! Hourly Experience !! Hourly Net Profit !! Method Parameters |- | Bronze (Level 1+) || Bronze Helmet || 57,092 XP || 2,854g || Buy raw bars from Town 1 vendors, forge, sell back |- | Iron (Level 10+) || Iron Helmet || 116,756 XP || 8,756g || Steady early-game progression method |- | Steel (Level 20+) || Steel Helmet || 251,428 XP || 57,142g || Highly optimized, low-risk gold-making loop |- | Mithril (Level 30+) || Mithril Sword || 826,666 XP || -218,666g || High-speed XP method utilizing pre-banked bars |- | Mithril (Self-Mined) || Mithril Sword || 826,666 XP || 848,000g || Optimized method requiring self-mined ore |}
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